How To Kill Slot Machines Banjo Tooie

http://tvtropes.org/pmwiki/pmwiki.php/Headscratchers/BanjoKazooie

  1. Banjo Tooie Emulator
  2. Banjo Tooie Walkthrough Guide
  3. Banjo Tooie Gameplay

Mario 64 works perfectly, Quest 64 only has the occasional slow down, Banjo kazooie works good except for the occasional slow down. Now I can't seem to get Banjo Tooie to work. Well.I can get it to work for a while but then the app crashes and says 'Unfortunetely, Mupen64 has stopped.' It then takes me back to the resume screen.

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  • Why is it that Banjo and Kazooie never question Gruntilda's enormous lair that's only about 350 metres from their own house until after Tooty is captured?
    • Grunty wasn't bothering them, so they weren't bothering her.
    • It's a neighbor thing. It's bad form to yell at the neighbors for no reason, and they had no idea she was evil until Tooty was kidnapped. Perhaps she simply likes huge elaborate evil looking houses. Her prerogative.
  • Why do Banjo and Kazooie keep a portrait of Bottles in their house despite having no knowledge of his existence until after Tooty is captured?
    • Tooty lives there too.
    • Ah, right. I thought that in the intro it seemed that Tooty and Bottles had never met before. Re-watching it, I realise that Bottles did in fact say her name, meaning they both must know each other. Still, it begs the question: Why does Tooty address Bottles as Mr. Mole, and why didn't Tooty ever mention anything about him?
      • Perhaps they had only met one other time and barely knew each other. Bottles' last name may be Mole.
      • I don't keep huge pictures of acquaintances above MY fireplace.
      • Perhaps Tooty was already great friends with Bottles prior to the first game but was just being polite and well-mannered like Banjo, who himself is pretty respectful and nice to others.
      • The manual for the first game confirms that Tooty and Bottles are long-time friends.
  • One of Brentilda's 'Facts' about Grunty is that she subscribes to 'Fat Hag Monthly'. If she wants to steal Tooty's youth and beauty so much, why does she subscribe to a magazine with a self-derogatory name and subject matter? And how could such a magazine exist in the first place?
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    • As for why it exists, it's probably an independent magazine. Those can be about some odd things that aren't seen in the mainstream. Hence the myriad of say, furry magazines or fat-themed ones. They aren't something you would see on a bookshelf of a store, but they exist. A 'Fat Hag Monthly' would be unusual, but not utterly impossible. Alternately, it could just have an odd name that doesn't fully reflect the contents, or be a magic-themed book that uses the title ironically.
    • Perhaps it covers how to STOP being a fat hag?
    • There is a legitimate weight-loss website called 3 Fat Chicks
    • Grunty admits she's a big fat hog. What she really needs a nice hot bod(y).
    • Let's not forget that that's one of three random choices for that fact, so it might not be true.
  • What happened to Tooty? She kinda disappeared after Kazooie.
    • She either went missing or got arrested by the 'Rubbish Characters in Video Games' Police.
      • It's funny because you actually DO see her face on a milk carton in the second game. Although, it is in a trash can...
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    • My personal theory is that she went to live with her parents, who were upset about the whole 'getting kidnapped by the neighbor' thing.
      • In other words, she got kidnapped once and her mom got scared; she said, 'You're not living with your brother so close to Gruntilda's lair.'
    • Silk they sent her to her uncle in a town called Bel-Air?
    • I figure that they forgot her on the beach.
  • So, why did Grunty turn into a skeleton?
    • She's been buried underground for two years. Don't ask why she's still alive.
      • Why is she still alive? (Sorry. Couldn't resist.)
      • A Wizard Did It. (Well, she is a witch, what did you expect?)
      • Her sisters stole life force from the land and gave it to her. They couldn't resurrect her completely, though, so she ended up as a skeleton. That was the main plot of the game, remember?
      • Nope, she never died, her body just became skeletal while buried, the plot was to have her regain her flesh. And she never got to use B.O.B. in herself anyway.
      • Well, that's an easy way to lose weight.
      • The fact that we see Grunty's rock being knocked around during the title sequence and the intro scene makes it pretty obvious that Grunty was alive the entire time.
      • She's a witch. Apparently witches in this verse are immortal. At the end, she got blown to pieces and was still conscious; if that didn't kill her, lack of food, water, and oxygen wouldn't.
      • And why do her ribs show through her clothes?
      • I think her cloak's just open, exposing them. Either that or it's to freak people out.
      • Part of her clothes rotted while she was buried underground alive for two years (her hat has also visibly deteriorated).
      • She was kept alive by that last spell she cast before falling off the tower.
      • No, that spell was supposed to turn Banjo into a frog, but missed.
  • In Banjo Tooie, why can't Banjo use his claw swipe attack when he's by himself? Most of the other moves make sense in terms of whether you need to have both characters together or just a specific one in order to perform them, but the fact that Banjo can do nothing to defend himself before learning to use his backpack to hit people is ridiculous, considering that they left all the duo's other moves from Banjo-Kazooie intact. While I'm at it, why does he suddenly need Kazooie to roll in the sequel when he was perfectly capable of doing it without her help in the original?
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    • They changed the claw swipe for a ground version of Kazooie's peck attack in Tooie, specifically so Banjo couldn't use the move and thus need to learn the backpack attack. It was a lame attack anyway.
    • He wishes he could keep those moves, but he cannot. He is bound by a pack.
  • Is Banjo his world's police officer?
    • No, he is just a bear who happens to live in the same place as an evil witch.
    • Given that nothing happens in the world without Banjo's direct intervention, it can be surmised that Banjo is actually God, and his people give him Jiggies as sacrifices for his various wonders. Presumably, somewhere, there are a bunch of monkeys smirking because Banjo evolved bipedal locomotion for them and didn't even come back for the Jiggy afterwards; it could be argued that Grunty is human, but the differences between her and a trash compactor seem to be largely cosmetic.
      • Perhaps Banjo himself is not god, but Master Jiggywiggy is, and Banjo, Kazooie, and Mumbo are his other disciples (i.e. not the one who guards the door to the temple).
  • Why is the first area called Spiral Mountain, when the terrain immediately surrounding it is elevated significantly higher? Wouldn't Spiral Valley be more appropriate?
    • Because the defining feature is an enormous spiral-shaped mound that one might call a 'mountain'?
  • How big is Banjo, anyway? He's a bear, but Kazooie and Bottles (a mole) are all roughly the same size as him. This could be passed off as some trait of Funny Animal people in this world, but in Click Clock Wood, an ordinary eagle and a squirrel are bigger than he is. He's the same size as Mumbo, who's vaguely humanoid, so maybe the other animals are just huge... But then we meet Humba in Tooie, who is a totally normal human, and she's twice the size of Banjo. Is Banjo a really tiny bear, or...?
    • Humba is pretty much the same size as everyone else at the end of the game, so I'm assuming she was just giant in her wigwam because the designers thought it looked better. The eagle is also bigger than a bull or a crocodile, and many bugs are close to the same size as everything else, so take those how you will.
      • Not to mention Captain Blackeye, who's at least five times taller than Banjo.
    • Yes, Banjo certainly seems smaller in comparison to the other characters, but he seems to have grown in Nuts and Bolts. Now he's taller than most of the other characters, though not by a whole lot.
      • Taking this into consideration, Banjo appears to be about the size of a normal bear in Sonic & SEGA All-Stars Racing, being taller than just about everyone but Eggman, who is slightly taller than him. This would make Kazooie about the size of an Albatross, at LEAST.
  • Maybe I'm looking too far into this, but the thought that Tooty is the fairest in the land is just incredibly Squicky.
    • Well... yes, kind of. For starters, there isn't exactly a huge assortment of women in any of the games, let alone attractive ones, and also the key word is 'fairest'. Not sexiest, or hottest, fairest, in a pure sense. Basically, it's just a comment of being aesthetically flawless. Like saying she received good genes.
    • This is actually accurate to the original Grimm version of Snow White and the Seven Dwarfs, in which the titular character was only 7.
  • When Banjo is transformed, what the heck happens to Kazooie?
    • Well, given they refer to themselves as 'we' in Banjo-Tooie, and Kazooie describes their Stony form as a 'Bear and Bird in disguise', it seems to be a case of two minds, one body.
  • Why is Banjo the only person in the entire universe that Kazooie doesn't hate?
    • Because he's one of the only people in their universe who's not annoying, or a jerk. Most of the other characters they meet have them bending over backwards for Jiggies, even when these problems could be pretty easily solved by themselves. The enemies they encounter seem to be spoiling for a fight 24/7, like the giant crab who tries to slice them up because of a petty insult or a giant coal monster who tries to crush them for daring to ask him permission to use his train.
  • Where, exactly, are the worlds in the original game? My Willing Suspension of Disbelief will let me believe that those mountains are deep enough to house a series of caverns big enough to be Grunty's lair, but given that many of the worlds are clearly outdoors... wha? Are they just on other parts of the Isle, linked there by magic? Are they in other dimensions entirely? How does Mumbo get to all of them, then? Is it his house? Or Bottles, for that matter? And if they're on the Isle O' Hags, then where are they in the overhead view you see in Cloud Cuckoo Land in the sequel?
    • There are portals: it's what the start pads are for.
    • In the first game, Grunty made the worlds both as challenges and to brighten the place up (or for more practical purposes, as in Clanker's Cavern). It's easy to assume they're pocket dimensions or something. Mumbo can probably just teleport between them - he'd never teach Grunty something he couldn't sneak by, after all. Bottles probably just uses the pads like Banjo, but he can get there before you because he can dig, or he's got a bit of magic as well (he can talk to you without being actually there, implying telepathy). As for Banjo Tooie, I have no idea.
    • The same place the paintings in Super Mario 64 lead, I would assume. Or at least a similar dimension.
    • Wait, what? The tower doesn't even connect to mountains aside from slightly jutting out.
    • I've always just assumed that the entrances to the worlds in Grunty's lair act as portals that lead to different places. In Cloud Cuckooland in Tooie, you can actually see some of the Tooie worlds on the Isle'o'Hags below; presumably, the Banjo Kazooie worlds are also down there somewhere as well.
    • Clanker's Cavern is under Rusty Bucket Bay. Mad Monster Mansion is Grunty's vacation house.
    • Check the WMG.
  • How did Bottles tunnel a molehill into the belly of a cyborg-shark-whale? Likewise, in the sequel, how did Jamjars build a silo that links to a cave in a floating mountain in the sky?
    • Do you mean the hatches? The Silos only appear on the Isle O' Hags.
      • Yes, actually. Thanks for clearing up the misconception.
    • At the end of Tooie, Kazooie tells Jamjars 'At least we weren't hiding in our silos', so there are two types of Silos, the kind that Banjo and Kazooie use to warp in Isle O' Hags, and the ones Jamjars uses. In this same sense, how can Bottles tunnel into worlds created by Gruntilda's magic? And how does he move around so FAST anyway? One can only assume the molehills and silos are magic as well.
      • The worlds weren't created by Gruntilda's magic, the entrances in Grunty's Lair are portals to far-away lands.
    • I'm far more concerned about the molehill in Treasure Trove Cove where you learn how to fly. It's on top of a ship's crow's nest, the floor of which cannot be more than about 12 inches thick...
      • He burrows through it. As for Clanker's Cavern, he goes through the lock and each link in the chain to the underbelly.
    • He swims into Clanker. Who said he had to stay underground all the time?
  • Where exactly does Kazooie poop when she's confined to Banjo's pack? Makes you wonder if there was more to her being happy to leave than we think...
    • It's contained in the Blue Eggs, of course.
    • She probably just gets out. We just don't get to see when it happens since it'd be gross.
      • We don't see Banjo poop either... why does it matter?
    • Nobody Poops. Really.
      • This raises questions about Loggo.
      • Loggo is one of Grunty's toilets, duh.
      • Also, if nobody poops, then what the heck are the Clinker's in the Clinker's Cavern Mini-game in Grunty Industries in Tooie? They sure look a lot like feces.
      • Mold. They're mold. Not feces in industrial air ducts.
      • Mold doesn't usually make fart noises.
      • This is leading into Fridge Hilarity. Why do the turdlets make fart noises?
    • To be fair, as seen in Banjo-Tooie, have you seen how much Banjo's backpack can carry when he's not at risk of crushing Kazooie? (Hint, a baby triceratops much bigger than he is.) Perhaps it's a portable Hammer Space that contains Kazooie's apartment (she just craps whenever she's in the backpack).
  • About the vehicles...
    • Games that only contain Banjo the Bear and no vehicles:
      • Banjo-Kazooie
      • Banjo-Tooie (debatable as there are several minor vehicle segments)
      • Banjo-Kazooie: Grunty's Revenge
    • Games that contain both Banjo the Bear and vehicles:
      • Diddy Kong Racing
      • Banjo-Pilot
      • Banjo-Kazooie: Nuts & Bolts
      • Sonic & Sega All-Stars Racing with Banjo-Kazooie
    • So, what's all this about vehicles being 'un-Banjo'? Seems to me like he's been drivin' it up since Day One (note that I'm talking about the character himself and not the series).
    • I think the comment was referring to Nuts & Bolts gameplay taking away from the previous games rather the character's driving; if Nuts & Bolts retained the previous gameplay and limited the vehicle driving, it would have been more accepted.
  • So what's the deal with Grunty's Industries, anyway? The place is an enormous industrial factory that spews waste out of every corner. The air is polluted, the water is polluted, the ground is polluted, and the factory pumps out barrel after barrel of toxic waste. But the question still remains: what exactly does the factory produce? Twinklies? What does Grunty want with Christmas lights? And, if the factory does produce twinklies, why does 90% of it have nothing to do with them? As far as I can see the factory just manufactures toxic waste
    • Looks to me like it's a combination of Toxic Waste Plant (Everywhere), Freight Station (Train station on floor 1), Storage Facility (Floors 3 and 5), Mook Factory, and Sewer/Sewage plant (The fourth floor).
    • Keep in mind that Grunty also has an amusement park that (A) serves food that certainly violates FDA guidelines, (B) has rides which are very dangerous if working at all, and (C) has employees that try to kill the guests. Productivity seems to not be high on her list of priorities.
    • I read somwhere that it manufactures underwear. I think it might have been in the manual or Nintendo Power's Player's Guide.
      • Right, the Nintendo Power Player's Guide. The manual for the game states, and I quote, 'Nobody knows what Grunty's monstrous factory produces.' Probably whatever Kremcroc Industries, Inc. does.
      • The Prima stategy guide says that it's an underwear factory. That would make sense, considering the level's transformation is a washing machine that shoots underwear.
    • Based on the wild mass guessing, I'm gonna say, just because It Amused Me, that Grunty's Industries manufactures radioactive underpants for... experimental medical purposes. All the toxic waste is just a by-product, and everything else in the joint is just due to Grunty's... business myopia.
      • Well, there's a market. 'Now, maybe you don't have any tumors. Well, don't worry. If you're wearing these underpants, we took care of that too.'
    • They make factory parts for Kremcroc Industries, Inc. Kremcroc Industries, Inc. makes factory parts for Grunty Industries.
  • Ok, so why did Banjo and Kazooie never bother to fix up their house in the eight year gap between Tooie and Nuts & Bolts? Why did they live in it after Gruntilda had blown it up and turned the place into an entire dump? I mean, how on Earth could they stand to still live in it without it getting repaired? How does it not bother the two that they're living in a run down old building and never bother to fix it up? Granted, Jolly Roger did fix it at the end of Nuts & Bolts, but why on Earth did the two live in that dump for eight years without repairing it until that point in the series?
    • It helps to emphasize the fact that the two just let themselves go after so many years of not being in another game. Or perhaps they did fix it up, but let it go into disrepair after seeing no reason to clean up.
  • The entrance to Freezeezy Peak. Why, exactly, does Gruntilda have a gigantic mural of Banjo and Kazooie in her lair?
    • It's possible that the worlds are enchanted by Grunty to show the face of whosoever is attacking her lair - Gruntilda's the kind of person who would taunt someone who's attacking her tower.
    • If it helps explain things, it's not a 'mural' but an Advent calendar, to go with Freezeezy Peak's Christmas theme.
  • Why doesn't Ssslumber wake up anymore when you take his Jiggy?
    • The Jiggy was giving him fuel/life force, with it stolen he is locked into an eternal sleep, never to waken again.
    • He's just lazy- 'Eh, I wasn't doing anything with it anyway. No point in trying to bother them about it.'
  • 'Chompasaurus: Can you hear me in there? I won't digest you if you help me out with my little stomach problem.' How exactly does that work? Last time I checked, the stomach is a Homeostasis, meaning its fuction is done without thinking (in other words, it digests food automatically).
    • Chompasaurus' stomachs don't work that way?
    • I think there are some organisms that digest voluntarily.
  • If you try to leave a world as Mumbo in Banjo Tooie, he'll refuse to leave because he's afraid of his skull getting looted. But Banjo and Kazooie are still in there. They're more than capable of protecting the place.
    • He's obviously afraid of Banjo and Kazooie looting it.
      • Fridge Logic kicks in when you realize that in the first game, Banjo and Kazooie actually *did* loot Mumbo's skull. Notably, the multiple times they took mumbo tokens *in* his skull and used them to pay for spells.
      • Obviously Mumbo needed some help with spring cleaning.
    • It's also possible there was stuff he had in his house that he didn't want Banjo and Kazooie to mess with.
    • Well, if that's the case, it leaves the question as to why he would leave them in there alone in the first place.
  • This one has been bugging me for a while. Witchyworld has a dark, starry night sky, but when you go into the Wild West Zone's Crazy Castle Stockade, the sky is bright blue, with slowly-drifting clouds. There's even brightly-lit desert scenery! How this area is connected directly to the main Witchyworld is beyond me. I refuse to believe that all of it is indoors, either.
    • Blue skies must fit the wild west aesthetic too well to pass up, I guess.
    • It takes Banjo and Kazooie twelve hours to walk through the doorway.
      • If that's the case, then Grunty should have been able to blast the entire island.
    • A Wizard Did It. No, really. Grunty is the one that owns Witchy world, so there's probably some magic in effect.
  • They couldn't have Tooty appear even as a random NPC in any game besides the original? I get the feeling the devs hate her.
    • Maybe they did.
  • According to one of the random quotes said by Gruntilda throughout the first game, she wants to be beautiful just so she could gorge on fast food. Isn't that a bit of a 'Shaggy Dog' Story, since she'll just bloat up again?
    • Well from the certain artwork I'd have rather prefer to have not seen Deviantart some people do have a kind of fetish for large women so long as their facial appearance is attractive, you wouldn't believe some of the fan art of characters in all forms of media I've seen be large yet still retain a pretty face yet I'd have rather not seen these kind of fan arts in the first place.
    • Maybe the magic would keep her beautiful, even when she's eating stuff that works against it?
  • In Banjo Tooie, why didn't Gruntilda zombify Master Jiggywiggy instead of King Jingaling? She knew from the previous game how important jiggies were for Banjo and Kazooie to succeed, and indeed they did receive much needed insight and help from Jiggywiggy. It could've slowed down the duo's progress quite a bit for the hag's benefit.
    • During the cutscene when Gruntilda decides that King Jingaling will be her first target, she says that 'that traitor Jingaling just gave them [meaning Banjo and Kazooie] a jiggy.' The nature of the relationship between Jingaling and Gruntilda is another headscratcher—why does she call him a traitor? Were they once on the same side?—but it seems that he's her target because she's angry at him in that particular moment, so he receives the brunt of her wrath. Plus, Gruntilda's the arrogant type—she might have thought that she didn't need to bother draining Jiggywiggy, because she believed that Banjo and Kazooie wouldn't be able to collect the jiggies they needed to enter his temple.
    • It could also be that Jiggywiggy is immune to the B.O.B..
  • A development Question, Why was 'Bottles Revenge' completely dummied out from the second game? Hackers have been able to reconstruct it on emulators so it must have been really close to completion.
    • Rare ran out of time to completely debug it according to the wiki, thus they had to cut it.
  • This has bugged me since I first played Banjoland in Nuts and Bolts and now recently with Rare Replay, and that involves the canon status of Grunty's Revenge. The game hasn't been referenced in any capacity since it was released, Banjoland didn't have anything from it and Rare Replay didn't include it. So what gives? Is the game considered non-canon? Does Rare just hate it for some reason? Maybe it didn't sell well, but so that's no reason to ignore it entirely.
    • Originally, it was meant to not be a midquel, but an alternate, 'what if' sequel to Kazzoie detailing what would happen if Grunty's sisters never came for her (so instead, she makes the robot body). It became a standard midquel at some point, but its hard to argue that it still doesn't really contribute much to the overall story: the new characters are from the past, so they're long gone, and the main cast is pretty much left where they were at the end of Kazooie. So its no so much that they ignore it, theres just nothing from it thats really relevant anymore.
  • Why does the game's logo have two hyphens? Banjo- -Kazooie? (This also applies to Yooka-Laylee.)
  • Infinite life mechanics aren't meant to be thought all the way through in general, but Banjo and Kazooie seem straight-up indestructible in Tooie. Every Jiggy, note, Cheato page, and other such collectible remains in their inventory upon their deaths and bosses will make reference to their previous encounter if they run out of health during the fight. Seems like nothing they find in Tooie is capable of keeping them down permanently, even if it literally blows them to bits like with their detonator form.

Index

http://tvtropes.org/pmwiki/pmwiki.php/Main/MinigameZone

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Abandon all priorities, ye who enter here.
'Welcome to the Pianta Parlor. Saving the princess is important, but it can wait!'
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An area in a video game that is host to a number of minigames where the player can win items or cash, sometimes by betting money in a casino-like area. Most of it will probably be optional, but winning at some of the minigames may be part of the main quest, or give access to rare or important items. Often comes in the guise of a casino or theme park.

Witchyworld

Pinball Zone is often, but not always, a form of this. Can lead to being Sidetracked by the Gold Saucer. Don't worry about the world-threatening catastrophe you have to stop, just Take Your Time.

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Examples:

Action-Adventure Games

  • The Legend of Zelda series.
    • The Legend of Zelda: A Link to the Past has several minigame locations, but many of them are found in or near the Village of Outcasts in the Dark World. The most profitable game is in the Light World's Lost Woods, where you bet 100 Rupees for the chance to win 300. - You can quickly gain maximum Rupees by locating the chest with 300 Rupees; every time you enter, it will have moved one chest to the right.
    • Ocarina of Time has Hyrule Castle Town as young Link, hosting series classics like the Treasure Chest Game, the Target Shooting Gallery and the then-debuting Bombchu Bowling minigame.
    • Majora's Mask has several games in Clock Town (notably, the ones in the East area are revamped, more difficult versions of those found in Castle Town in Ocarina of Time). Several Heart Pieces can be won thanks to them.
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    • Oracle of Ages: Rolling Ridge, hosted by the Gorons. In Seasons, it's Subrosia.
    • Skyward Sword has several minigame locations, but most are located in the sky somewhere. The place that most fits the trope, however, is Dodoh's mancannon game of chance.
  • Little Big Adventure 2 The island of Otringal, on the planet Zeelich has two casinos, and more slot machines elsewhere.
  • Yakuza has at least two casinos, plus pachinko and a dice parlor. Later games even add arcades where you can play ports of old SEGA games.

Adventure Games

  • Sierra Online. Lamentably mandatory in many early games, where you needed vast piles of cash and the only way to get it was a casino or slot machine. A leading cause of Save Scumming.

First-Person Shooter

  • Action Doom 2: Urban Brawl has a mini-example in form of the casino floor of the Phylex Tower. You can take a break from rampaging through the evil corporation HQ and the search for your daughter to play some video blackjack or fruit machines.
  • In TimeSplitters: Future Perfect, Mr. Khallos has a slot machine aboard his freight train (it occurs just before you try to stop the missile). Whether or not you can actually win anything from it is anyone's guess... Anna, the scientist at Mission Control, chides you upon playing it.

Metroidvania

  • Craz'd! has the Crazy Carnival, where each game was available for one ticket (worth 60 coins) each.
  • Kingdom of Loathing The Casino on the Wrong Side of the Tracks. The Rogue Program familiar introduced in June 2010 added the Game Grid Arcade, which includes such mini-games as Space Trip and The Fightersof Fighting.
  • Phantasy Star Online 2 introduces a Casino Lobby in Episode 3, which includes slot machines and shooting galleries.
  • Second Life can probably be found in many MMORPG games, but this one made these things a damn cottage industry; at least one game built in SL has been licensed for use elsewhere.
  • Wizard 101 has the Carnival.
  • World of Warcraft has the Darkmoon Faire, a neutral amusement park with minigames to engage in for adventurers tired of killing monsters and taking their stuff.
  • Final Fantasy XIV introduces the Manderville Gold Saucer in patch 2.51, with Chocobo Racing and the popular card game Triple Triad as the first available minigames to enjoy. The collection of minigames has since grown to include 'Lord of Verminion' (an RTS inspired on Lord of Vermilion), Doman Mahjong, and various other minigames and events.

Platformers

  • In Banjo-Tooie, all levels have at least one minigame each, but their greatest density is in Witchyworld, appropriately enough.
  • The Sonic the Hedgehog series. Casino Night Zoneandrelatedstages, which appear in nearly every game in the franchise. Even the infamous Darker and EdgierShadow the Hedgehog had at least one, if not two.
  • Unlocked after beating DDDark Castle in Something Else. It lets Luigi collect lives by playing variations of the minigame played every 100 stars. However, Luigi has to pay all of his stars in order to play. There's also a secret that lets Luigi do this without playing the mini-games.
  • Pac-Man World 2's very first level has an arcade in which you can play classic Pac-Man games. You're not allowed to play any of them though until you collect enough tokens to unlock them, so it's common for you to end up dropping everything and going back to the first level to play a new arcade game as soon as you get enough tokens to do so.
  • In The Legend of Mystical Ninja, Zone III is an amusement park on Awaji Island, where you can play a quiz show, concentration, Gradius or a Breaking Out, as well as various betting games.
  • In Blender Bros, part of Cosmo Heaven is dedicated to minigames.
  • Spyro 2: Ripto's Rage! has Dragon Shores, which can be accessed after beating the final boss, though you still need to get a certain amount of Orbs and Gems in order to open the gates. Completing the minigames and rides will earn you tokens that unlock the cutscene viewer.

Roguelike

  • Ancient Dungeons of Mystery: The best way to accumulate a lot of money is to 'h'andle a slot machine in the casino, put a heavy object on the space bar, and leave for an hour to amuse yourself.

Role-Playing Games

  • BoxxyQuest: The Gathering Storm has the Subscription Stadium in YouTube. Half of it is a Monster Arena, and the other half is the Let’s Play Speedway, an obstacle-dodging cart minigame with tracks based on various other games.
  • Chrono Trigger has the Millennial Fair in 1000 AD, meant to celebrate Guardia's millennial year. It's also quite plot-relevant for a minigame zone, as it's where Crono meets Marle and first goes back in time. It's also where your actions come back to help or hurt Crono in his trial and where the party gets a clone of Crono to aid in his resurrection after he dies.
  • Dead Rising 2 takes place in an Expy of Las Vegas; there are several slot machines and casino games to play, the place is also crawling with zombies. Of course you could just kill the zombies and THEN play the casino games. The giant slot machine in particular can net you $100,000 out of a $1,000 bet and that's not including the terror is reality minigames where you can also win money.
  • The Dragon Quest series.
    • Most every game since Dragon Quest IV has had The Casino, where in a remarkable fascimile of reality for a swords-and-spells turn based adventure, poker and slot machines suck up the player's time and gold like a black hole.
    • Dragon Quest V also has the T'n'T boards, which are basically board games, where a single character rolls a dice and moves around, fighting monsters and earning prizes.
    • Dragon Quest VI has slime battles, which, obviously, can only be entered by slimes, as well as the Best-Dressed Contest.
  • Fallout: New Vegas has, as you might expect, a few casinos.
    • The strip itself has three usable ones, each run by a different criminal organisation. They're functionally similar but with different aesthetics. With a standard character build you'll probably do as well as real life visitors to Vegas, but a high Luck stat will tilt the games in your favour.
    • The Dead Money DLC features the Sierra Madre which also features the same games as the normal casinos, but run by entirely silent holograms in an eerily silent casino. The sheer incongruity lends an amazingly black comedy edge to the whole thing.
  • Final Fantasy:
    • Final Fantasy VII has the Gold Saucer, a theme park with a futuristic motif.
    • Final Fantasy IX has the auction house in Treno, and the three areas that host the 'Chocobo Hot and Cold' game. The fact that the latter has such insanely catchy music probably helps.
    • The Calm Lands become this in Final Fantasy X-2. In chapter 5, Luca becomes this as well, with both Blitzball and Sphere Break available for the player's amusement.
    • Final Fantasy XIII Nautilus, which is presented as Cocoon's premiere amusement resort. Although the characters are too busy running for their lives to gamble or ride attractions, they do stop for the floor show and engage in a brief minigame for some items.
    • Final Fantasy XIII-2 has the Serendipity level, a zone featuring slot machines, card games, chocobo racing, and a prize kiosk.
  • The Kingdom Hearts series:
    • The first game, second game, and the PS2 version of Chain of Memories all have 100 Acre Woods as the center of most Minigames. The main games also have the Olympus Colosseum, which is filled with battle mini games. Part II also has Atlantica.
    • Kingdom Hearts: Birth by Sleep has Disney Town and the Mirage Arena.
  • Golden Sun: Tolbi, Contigo, and even Lemuria have gambling locations.
  • Granblue Fantasy: The Jewel Resort Casino where you can play poker, bingo or slot machines.
  • Knights of the Old Republic has a cantina full of various people with which you can play pazaak (head-to-head messed-up blackjack) and a place to sign up for swoop races.
  • Legend of Legaia
    • In the first game, Sol Tower is home to both the Muscle Dome and the Disco Club.
    • The sequel, Duel Saga, has Phorchoon Casino.
  • Lufia II: Rise of the Sinistrals: Forfeit Island.
  • In Mario & Luigi: Superstar Saga, Little Fungitown has an arcade where the player can play minigames to earn yellow beans.
  • Mass Effect features a small casino in the Citadel.
  • Half the point of the Mass Effect 3 'Citadel DLC'. There's the Silver Coast Casino, which features Roulette, varren races, and Quasar (a game similar to Blackjack); the Armax Arena, where you can have holodeck matches with party members (including ones from previous games like Wrex, Jack and Miranda); and Castle Arcade, which has a fighting game, a whack-a-mole esque game, and a UFO catcher.
  • Persona 2:
    • Eternal Punishment has a casino with an optional dungeon attached.
    • The original Persona also had casinos, but they were mainly in malls. While your party members would reprimand you for going there, (especially Nanjo,) they're the only way you can get some of the rarer items and fusion materials.
  • Pokémon:
    • The series has the Game Corners, which in FireRed/LeafGreen and HeartGold/SoulSilver can spare you the effort of finding some Pokemon.
    • In Pokémon Gold and Silver, the remade Johto region gained the Pokeathlon, where you can use your Pokemon in sports competitions. Winning earns you points, which can allow you to get those really hard-to-get evolution stones.
    • Also, the Battle Frontier from the 3rd generation onwards.
    • Starting with Pokémon Black and White, there has been a website available that includes minigames that link up with the handheld games to provide bonuses.
    • Festival Plaza from Pokémon Sun and Moon. This is where the lottery shop is relocated, provides several 'missions' that can be played with online guests, and other activities. Unusually, the Plaza is available any time in the game after a certain story point.
  • Super Mario RPG has Grate Guy's Casino, which is referenced a couple of times in the game, but actually finding it a Guide Dang It!. Especially disappointing in that the games aren't terribly profitable.
  • Star Ocean: The Second Story Fun City.
  • Star Ocean: Till the End of Time Gemity City, in story. For the actual players, there's a betting minigame and a battle arena, which isn't a minigame at all.
  • The Tales Series
    • Tales of Eternia Jini. There was actually not too much to do there, other than play cards and auction off your stuff for the area's native currency, which exchanged at roughly 100 gald to the Jini (the rate fluctuated from visit to visit) and was used basically to buy other auction stuff.
    • Tales of Symphonia Altamira, although you can't gamble because most of the group is underage. In the PS2 port Regal was able to.
    • Tales of the Abyss has the Keterburg Casino.
    • Tales of Vesperia has Nam Cobanda Isle.
  • The casino in Xenosaga Episode 1. Unlike real life, the odds on the 'higher or lower'-type card game are heavily weighted in the player's favor.
  • Wild ARMs 1 has their amusement park near the beginning of the game, and if you want to get valuable stat-raising items easily you'd better devote some time here before it disappears forever. They also have a gladiator-style area late in the game (a feature shared by others of the series).

Simulation Games

Banjo Tooie Emulator

  • Harvest Moon DS has the Sprite Casino.
  • The island in Animal Crossing: New Leaf, where you can play minigames to earn silver medals, which you can exchange for exclusive items. For 50 medals, you can join Club Tortimer, which allows you to play online with players all around the world.
  • Stardew Valley has a few arcade games at the Stardrop Saloon (a Weird West shooter called Legend of the Prairie King and an unlockable Endless Running Game called Junimo Kart), the various mini-games at the annual Stardew Valley Fair, and the Casino in Calico Desert.

Wide Open Sandbox

  • The Carnival in Bully fits this trope like a glove.
  • Grand Theft Auto: San Andreas has Las Venturas, which makes sense since it's modeled after Las Vegas. Not only are there casinos with several different minigames from slots to poker, there are also places to bet on horse races and slot machines in smaller bars.
  • Red Dead Redemption has several of these, and each saloon or bar contains at least one way to gamble away all your hard-earned cash.
  • The video arcades in the Shenmue games. In between questing to avenge his father's death, Ryo apparently manages to find the time to collect gashapon toys and beat his high score in Space Harrier.

Banjo Tooie Walkthrough Guide

Alternative Title(s):Gold Saucer, Golden Saucer, Minigame Area

Banjo Tooie Gameplay

Index